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Class Two: Thinking inside the Box
This week we'll continue drawing with 'the box' in mind but using more challenging subject matter; a dolls house and also some automobile toys. As well, I hope we can also have a crack at drawing some cylinders in order to practice drawing elipses. In all of the drawings we will start with the idea of constructing them within simple 'boxes'; this will help you establish the perspective of what you are drawing and thus make it more accurate. Later in this class, and other classes, we will try to apply these box 'modules' to the human face and body.

Google SketchUp image
Exercise: Drawing the Dolls House
It's not much of a leap from drawing boxes to drawing houses, as most architecture uses the box as it's primary design module. In class we'll project light on the dolls house in the same way as with the cardboard boxes so that if you have or want to take the time, you can do some shading on the drawing with crayon or with wash.

Above is a quick snap of the point of view of the dolls house from which I developed the drawing/sketch below.
Below are two stages of my drawing of the house. Notice how I imagined the whole house within a larger cube or box from which I 'chopped' and 'chiselled' the house. An alternative, way of constructing the drawing might be assembling the component cubes of the house and then carving them down, as with drawing the cars in the next exercise. For example, you draw the cube for base. You draw the cube for the main body of the house. You draw a cube to represent the overbearing roof. Then you chisel it down and add superstructure. If you have ever used the free 3D modelling program Google Sketch Up you will know that you construct your objects very similarly to the modular type of drawing that we are exploring.

Be aware that these very rough drawings with all their evidence of construction lines are just that: rough drawings. If you want to have a 'clean' drawing, for example to ink for a comic or to use as a base for a painting, you will need to redraw it using a light table. Commercial illustrators, fine artists, and animators used light tables to project light through the rough drawing so that it would appear through a clean sheet of paper upon which they would trace and redraw their rough cleanly and correctly. Nowadays, with tablets and computer programs that accomodate drawing, you can do your clean drawing on a layer on top of the rough. Then you can digitally paint on a layer on top of that, and flip layers as you wish. Digital or traditional, the process of cleaning a rough drawing is really the same.
But most artists find 'clean' or 'polished' drawings aesthetically less pleasing. Whether you rough your drawing out like I have done in my demostrations above with swarms of linework and modular construction cubes, or just try and wing it with a clean line, a steady hand and eye, you'll usually make errors and mistakes that require adjusting. In making these errors you create 'searching lines' which are very very appealing to lovers of classical drawing methods. So, the rough drawing for a comic book panel might have more appeal to someone who draws than the clean, slick, inked up image.
For comparison purposes, heres the dolls house roughly rendered in SketchUp. Because the dolls house is small and the classroom large, some of you might find it easier to draw the house from a projected image than from the actual dolls house.
Exercise: Drawing Vehicles
Perhaps you don't like drawing cars or boxes. Just give them a try this once, because you should be able to learn some interesting things about the drawing process by drawing cars that you can apply to all of your drawing. People who love drawing all have their favourite subjects. But mainly they love drawing. They love the challenge and the tactile enjoyment of drawing just about anything. Try to love drawing itself first, regardless of subject.
Coincidentally and of value to us, engineers and car designers apparently describe vehicles as 'one box', 'two box' and 'three box' designs. Below I've sketched some examples of each, and it should be self evident which is which.

It's not without a degree of amusement that I'm going to be continually asking you to work within the box! Down below you can see why it can be so helpful. Working within the box is similar to the way an actual sculptor or a 3d computer sculptor/animator /designer works to create an object. You start with a block, a box shape of your material and then chisel away the major 'planes' gradually making them smaller, finer more subtle, reductively defining the object until you are finally whittling fine detail and ultimately sanding and 'polishing' it. You'll notice in the drawings below that I'm struggling with proportions all the way through the effort; in a couple of cases adjusting the 'box' size after the initial rough outline. Drawing cars can be very instructive in the same way drawing a human face or head can be. Most vehicles follow the same basic design concepts (that is, very few designers venture outside the box) and yet all vehicle brands and models are subtly different, just like individual faces. Incredibly subtle. It takes a great deal of observation, care and practice to be able to make a drawing of a vehicle identifiable as as particular model.




Drawing is a skill that can be applied to many occupations. Good drawing skills can be a valuable tool for architects and engineers, for example. Below are some of the drawings that the billiant Greek/British engineer Sir Alec Issigonis made for the original Mini car. It was a revolutionary design; Issigonis played with modules trying to visualize how he could get a large passenger compartment on a tiny wheelbase using a simple two-box construction. He put the engine sideways, making it a 'transverse' engine. This design, as well as the sloping back/hatch, unibody construction, is the way all modern small cars and even larger vehicles are laid out. The mini, first introduced in 1958, was a brilliant and revolutionary auto design, and I have heard that Sir Alec originally sketched the design out after a 'Eureka!' moment on a paper napkin. Our family car in the 1960's; a mum, dad and three kids, was a little red mini which would actually be loaded up and taken on holidays for a week or two. It was an incredibly efficient design, and the hatchback vehicle that I currently drive is pretty well the same basic functional design.
Above is a 3/4 view comparison between Sir Alec's drawing and a photograph of a mini. Below is a poster for the marvellous movie The Italian Job with Micheal Cain and Noel Coward in which gold robbers use the mini's great drivability (it excelled at rally racing) to attempt a heist. You can see a (longish) clip of the chase scene after the heist HERE.
Finally, here is one more of Sir Alec Issigonis's drawings, for another vehicle. See how he has been able to utilize the 'see through' quality of linework to visualize interior components and their relationships with each other. I noticed many of you doing this with your cardboard box drawings, and you can easily option this same 'see through' sort of viewing when using Google SketchUp.
Before dealing with our next exercise, lets continue with this metaphore between drawing and sculpture; the idea of working within the box as sculptors must do, but move momentarily to the figure. Below left is a photograph of an unfinished Michelangelo sculpture of Atlas. The lack of finish in sculpture is often noted as having it's own special aesthetic appeal, in much the same way as we've noted in a rough or unfinished drawing. The lack of finish also provides insight into the artist's concieving his subject matter. You can see clearly he has liberated the figure from box-like masses, starting with an initial box of stone. I've tried to imitate the process on the left in a sketch below right. It's not an unsatisfactory way of developing a figure.

Later on we will devote an exercise strictly to the human head, drawing from a 'planar' bust, so lets momentarily jump a-head and look at this series of sequencial stages in the drawing, below, to see how, when we start drawing from within a box, the gradual chiselling and refining of the planes of the form can resemble the tactile chiselling made by a sculptor.

A general note on the previous and forthcoming exercises: When I'm out drawing, I don't usually draw in the 'style' and with the method that I'm doing now. This is drawing as an exercise, and also an effort to create something fairly structurally accurate and solid. I might draw like this on occasion. But whether or not I do, my regular drawing is always informed by what I have learned from doing these exercises that we've covered and the exercises that we will be doing in future classes.
Style and method are distinct attributes to a drawing, and your own style of drawing, your handwriting so-to-speak, will be quite different from mine. I'm not going to be trying, deliberately, to change your own unique handwriting with the drawing implement. This is something that you want to keep for yourself. My drawings here are quite heavy and often involve a 'swarm' of lines from which form emerges. I like the idea of form emerging from a swarm of sketchy lines, and I recommend that you try drawing like that, but it might not be for you as a result of your own personal drawing style. Your personal style might, for example be less sketchy, more considered and succinct.
But I will be trying to encourage you to work according to, and keep in mind, the method and concepts behind these exercises, for example, working within the box. Working within the box is going to be just one of a number of ways of seeing form that we are going to consider. In future all of them might be useful for your drawing development and practice on occasion. Sometimes, in a given drawing, you might find yourself recalling and implementing a bit of one classroom exercise and a bit of another.
When you are drawing in future and you recollect some of these drawing exercises and the concepts associated with them it might be like trying out various pairs of spectacles to view your subject matter.

Shading: The Value Scale and cross hatching
This is a drawing course, and in it we have the luxury of avoiding colour, particularly the local colour of an object we're drawing. You'll notice that many of our subjects for drawing lack colour, are made of plaster, or have been painted white. This is so that we can observe the form without the distraction of colour. When it comes to shading and describing light and shade on form, it is all the more useful to not have colour to deal with. The reason is is that colour, in black and white, translates into value and disrupts our observations of light and shade on form. It takes an experienced eye to be able to discrimate between light and shade on form and local colour and value. To be able to do so you need to be able to imagine what you are drawing, or painting, as though it is made of plaster and recognise where the light is strike and where it isn't.
(If you would like to see a visual break down that attempts to show the difference between local colour and the effect of light and shade, visit the posts for one of my painting classes on the instruction page links and look for the fruit arrangement.)
But for the time being, we don't have to worry about colour because I'm avoiding it in our subject matter. When we shade, we won't be shading values that represent local colour, only various degrees of shade, from pure white to black. Below you can see a value scale of six degrees of shading between light and dark. You could throw in a couple of more degrees, but there is a limit to the degree of subtlety that is useful.

